Which is better

Monday, April 14, 2008

Sorry for the lack of updates

I have been thinking of other games I could make, that could appeal to a wider audience. So this is a time where I try out new things. I will finish the Papulatus Sim eventually, but not atm.

Wednesday, April 9, 2008

Char movement

Char movement is code 50%.
To do:
Code-
Rope
Jumping

Tuesday, April 8, 2008

Char is created!

The character has been created! >:D

Monday, April 7, 2008

Map is done!

The papulatus map is done =3
It is going to be exactly like the actual one.

Next simulator is decided!

I never take a rest lulz.
I decided imma remake the papulatus simulator, except this time, it'll have everything complete(Both bodies, how to summon, etc).

WOOHOOH! DAILY 2ND PLACE!!

This is awesome! I am so happy! I didn't think this would get front page!! Hahaha! This is motivation to continue to make these simulators!

Sunday, April 6, 2008

RELEASED!

http://www.newgrounds.com/portal/view/433824

Trainer mode indicator

It says if you have it unlocked or not.
I am sending the latest game version to Cris right now. If he tests it and everything is good, then I am going to finish the mochi ads and upload it to newgrounds as fast as possible!

Cris found minor bugs

I fixed 'em.
I am adding a difficulty bar.
From a scale of 1-10, you can choose how hard you want it to be.

Saturday, April 5, 2008

Finalization

Everything is ready for final release.
I am going to let Cris bug test it one last time tomorrow if he comes online, and then release it.

Minor Bugs

Bugs fixed:
-Boss keeps on attacking after you revive
-Typo in Talk with Drkgodz
-Fixed speed of of credits
-NPC kept on attacking when you died

Keep on clicking to support me! Y'all are so close to how much money I need before they send it to me. :o

Release date is tomorrow!

Woohoo!

Wednesday, April 2, 2008

Sounds are in!

All of the sounds are in:
-Skills
-Attacks
-Boss Attacks
-Boss Die
-Boss spawn

EDIT:
I added a protection for lagg. If your fps gets below 20, damage stops showing for the npc's, because hurricane causes lagg

Tuesday, April 1, 2008

BackGround Music

The BGM is being worked on atm. I am creating it by myself this time.
The MP3 of the music will be released along with the sprites after my game is released.