Which is better

Monday, June 30, 2008

Public Beta 1

Play at My Site

From NMP:
Cris(NoManchesPuto) here. As I have read there were some people complaining on the index.php and guestbook. I will like to say that i was working on them at that point. Everything is working smooth now and i finished the counter. BTW the only requirement for beta testing is visiting his blog, since future demos will have a password you can only find here. Also for guestbook, avoid making any reply replys such as "nice" or "good job" or anything along these lines. Thanks.

Public Beta

This public beta will be avalible only to my loyal fans who visit my blog. :D
Cris gave me this idea. He said that since this game is so big, I should let my fans test it for bugs, so once I get a good bit done, imma upload it to a secret part in my site, and let yall have the link+password. But don't spread it around, so only y'all can test it ;P

Sunday, June 29, 2008

Maple World

I am making a brand new ACTUAL Maple simulator. This game is going to be written in AS3 and you can go all around maple and fight monsters as a night lord. Don't expect this anytime soon as this is going to be a huge project.

Monday, June 23, 2008

Release :)

On Newgrounds

Highscore+Ads added

All that's left is the trainer luls. Expect this to be released today/tomorrow.

Sunday, June 22, 2008

Sound is added ^^

So now all I need to do is finish the trainer then I can get onto the easy part of the highscore board and mochiads lols.

Saturday, June 21, 2008

Game is 99% Complete

This is my To do list:
Add sound
Finish trainer
Add ads
Add highscore board

Pot creating function = done

Papulatus will now drop pots/pills. :D

Meso creating function = done

Papulatus second body will now drop from 1.5-3 million every time you kill him.

NPC is completely done

All his jokes are in.
I need to add sound/highscore board/ads/pap drop items.

Friday, June 20, 2008

[Character] Complete

Character:
-Can die
-Can revive after dieing
-Can use soul arrow
-Can use warrior/jump pill
-Can use all attacks

I might make warrior pill act like hyper body because it's pretty hard to beat papulatus.

Character Death

The character can die now.
I need to add more jokes on the NPC and add a character revive dialog.

BTW, their is going to be a highscore board on who beat Papulatus the fastest.

Control change is done

What the title says.

Thursday, June 19, 2008

Credits done

The credits are done.
Basic trainer layout is done.

To do:
Enable character death
Add highscore list
Finish change control thingy
Add Sound
Make papulatus drop stuff.

Pills added

Pills have been added:
Jump Pill
Warrior Pill

I am working on the trainer now.

Bugs fixed

A few bugd were fixed.
Papulatus is completely done:
Time Sphere->First body->Second body

I just need to make the second body drop pots and mesos.

To do:
Make keys customizable
Add pills

Tuesday, June 17, 2008

2nd Body Done

Haha record time. It was easy as hell. :D

Update :D

Papulatus health bar is completely done.
Papulatus can die

To do:
Add Papulatus 2nd body.

After plans

After Papulatus, I might start working on my own offline maple story hosted on my site. :D

Monday, June 16, 2008

Hurricane added :D

This is by far the 1337est attack in the game :D
This makes the amount of attacks done 3.
I am going to have to start working on papulatus dieing now.

Strafe added

It took SOOOOO fucking long, but it's finally done!
Strafe is completely done.
I deserve congrats >_-

Small Update

Quick Slot is completely done-
You can press the arrow to move it up/down. :D
And you can only attack when you have enough MP.

EDIT:
Potting works now :D

First attack added :)

Power Knock Back has been added, and let me say, it is AWESOME!
:D
Now I need to make mp go down, etc, etc.

Saturday, June 14, 2008

New Items Added to Shop

New items:
Trainer[Use #9]
Warrior Pill
Jump Pill

And the characters default speed has increased because he has maxed thrust.

Frame Skill System & MORE NEWS

The skill system is based on frames now!
What does this mean?
The skills go along with the game, so if you start getting low FPS the skills will run out slower too. :D
And since the skill system is done, the roadblock I have been having is over too!(Damn setinterval)

New skills!
Soul Arrow

You will need soul arrow active all times to use any attacks.

MORE NEWS:
Anonymous people can comment on my blog now.
So I will be expecting more comments >=O

2nd incomplete zakum sim

Made by cris

Attacks:
Z - SavageBlow
X - Boomerang Step
C - Meso Explosion
V - Assaulter
Skills:
A - Haste
S - Meso Guard

Moving:
Space = Jump
Arrows = Move

ETC:
Up - Summon Zakum(Has to be in Altar)
Q- Drop Mesos(Meso Explosion)

Friday, June 13, 2008

Wednesday, June 11, 2008

[100] Shop is completely done :D

You can buy barbarian/sorcerer elixir.
You start off with 2 million mesos.
Now I need to design the quick slot and then I can start working on character skills.

To do[Chronological Order]:
Character Skills
Character Attacks
Papulatus Die
Papulatus 2nd body

Tuesday, June 10, 2008

99th post lawls

To answer a comment(Yes, I'm too lazy to click on comment)
This game has improved physics so it shouldn't be laggy!

I added NPC speech function. It types it out like the first game. :D
And a new feature:
It goes to the next one only after a second when it finishes typing. ^^

Monday, June 9, 2008

Quick Slot

Quick slot has been added. You can close/open it :D
I am going to add the npc next(and jokes, etc) then the pot shop.

Sunday, June 8, 2008

Status Bar

Updates:
Status Bar is pretty much complete.
Character can get hurt now.
Bar bugs fixed
Character blinks when hit
Character gets knocked off of rope when hit
Character can get stunned :D

Saturday, June 7, 2008

Character update

Character can get hurt now.
There is a bug with the bars but imma fix that soon.
BTW File size so far:
3057 KB(3 MB)

Bars work now :D

The hp/mp bars work now. They also twean to their position.

Friday, June 6, 2008

Attack 3 added!

Phew, this one took longer than the others because I wanted to make the effect look good. So now lightnings have been added. And please everyone, tell your friends about this blog so they can come and visit. Comments make me happy >=d

Papulatus Again...

Updated:
1 hp/mp attacks shows up
Ice attack shows up
Basic attacking system set up

To do:
Make lightning appear
Make bomb appear

My fingers are sore

I have worked 2 hours straight right now just for y'all!
Update:
All of papulatus's attacks have been added
All of papulatus's skills have been added

Next step:
Make the attacks appear over the map(lightning, bomb, etc.)
Make them hurt the character

Thursday, June 5, 2008

Papulatus Update

Papulatus can face you now wherever you are.
He follows you are every once in a while.
He goes at random places every once in a while.

Wednesday, June 4, 2008

Rope is done

And with that, concludes the character phsyics and the map.
Now comes the fun part of creating Papulatus. :o

Big update

The map is done
Character changed to bowman
Platforms Done
Status Bar follows the character
Camera follows the character

I decided to revert back to this blog

This is due to my change of plans in making the remake of Papulatus with both bodies.
I decided to go back to this one so I can hear what y'all guys wanted to say

Tuesday, June 3, 2008

Monday, June 2, 2008

Huge update!

The cave in the snake is done!
The starter pokemons have been added:
Dialga
Palkia
Arceus
You can choose to capture them, and it goes to the battle system to capture them. :D

Sunday, June 1, 2008

Almost to the cutscenes! :D

I have all the houses and the labratory done. I just need to create one more map(where you get your beginner pokemon) and then I can start the cutscenes and get back onto the story line.

I also need to decide the starter pokemon.