Which is better

Tuesday, July 8, 2008

Sorry about downtime :(

The host I had forgot to pay his bills, so the site got shut down for a while. It should be fully operational in 1~2 days.

Thursday, July 3, 2008

Full list of my games

For those who wanted a list of my games, these are all the ones I released publicly href="http://drkgodz.newgrounds.com/flash/">Here

Wednesday, July 2, 2008

Monday, June 30, 2008

Public Beta 1

Play at My Site

From NMP:
Cris(NoManchesPuto) here. As I have read there were some people complaining on the index.php and guestbook. I will like to say that i was working on them at that point. Everything is working smooth now and i finished the counter. BTW the only requirement for beta testing is visiting his blog, since future demos will have a password you can only find here. Also for guestbook, avoid making any reply replys such as "nice" or "good job" or anything along these lines. Thanks.

Public Beta

This public beta will be avalible only to my loyal fans who visit my blog. :D
Cris gave me this idea. He said that since this game is so big, I should let my fans test it for bugs, so once I get a good bit done, imma upload it to a secret part in my site, and let yall have the link+password. But don't spread it around, so only y'all can test it ;P

Sunday, June 29, 2008

Maple World

I am making a brand new ACTUAL Maple simulator. This game is going to be written in AS3 and you can go all around maple and fight monsters as a night lord. Don't expect this anytime soon as this is going to be a huge project.

Monday, June 23, 2008

Release :)

On Newgrounds

Highscore+Ads added

All that's left is the trainer luls. Expect this to be released today/tomorrow.

Sunday, June 22, 2008

Sound is added ^^

So now all I need to do is finish the trainer then I can get onto the easy part of the highscore board and mochiads lols.

Saturday, June 21, 2008

Game is 99% Complete

This is my To do list:
Add sound
Finish trainer
Add ads
Add highscore board

Pot creating function = done

Papulatus will now drop pots/pills. :D

Meso creating function = done

Papulatus second body will now drop from 1.5-3 million every time you kill him.

NPC is completely done

All his jokes are in.
I need to add sound/highscore board/ads/pap drop items.

Friday, June 20, 2008

[Character] Complete

Character:
-Can die
-Can revive after dieing
-Can use soul arrow
-Can use warrior/jump pill
-Can use all attacks

I might make warrior pill act like hyper body because it's pretty hard to beat papulatus.

Character Death

The character can die now.
I need to add more jokes on the NPC and add a character revive dialog.

BTW, their is going to be a highscore board on who beat Papulatus the fastest.

Control change is done

What the title says.

Thursday, June 19, 2008

Credits done

The credits are done.
Basic trainer layout is done.

To do:
Enable character death
Add highscore list
Finish change control thingy
Add Sound
Make papulatus drop stuff.

Pills added

Pills have been added:
Jump Pill
Warrior Pill

I am working on the trainer now.

Bugs fixed

A few bugd were fixed.
Papulatus is completely done:
Time Sphere->First body->Second body

I just need to make the second body drop pots and mesos.

To do:
Make keys customizable
Add pills

Tuesday, June 17, 2008

2nd Body Done

Haha record time. It was easy as hell. :D

Update :D

Papulatus health bar is completely done.
Papulatus can die

To do:
Add Papulatus 2nd body.

After plans

After Papulatus, I might start working on my own offline maple story hosted on my site. :D

Monday, June 16, 2008

Hurricane added :D

This is by far the 1337est attack in the game :D
This makes the amount of attacks done 3.
I am going to have to start working on papulatus dieing now.

Strafe added

It took SOOOOO fucking long, but it's finally done!
Strafe is completely done.
I deserve congrats >_-

Small Update

Quick Slot is completely done-
You can press the arrow to move it up/down. :D
And you can only attack when you have enough MP.

EDIT:
Potting works now :D

First attack added :)

Power Knock Back has been added, and let me say, it is AWESOME!
:D
Now I need to make mp go down, etc, etc.

Saturday, June 14, 2008

New Items Added to Shop

New items:
Trainer[Use #9]
Warrior Pill
Jump Pill

And the characters default speed has increased because he has maxed thrust.

Frame Skill System & MORE NEWS

The skill system is based on frames now!
What does this mean?
The skills go along with the game, so if you start getting low FPS the skills will run out slower too. :D
And since the skill system is done, the roadblock I have been having is over too!(Damn setinterval)

New skills!
Soul Arrow

You will need soul arrow active all times to use any attacks.

MORE NEWS:
Anonymous people can comment on my blog now.
So I will be expecting more comments >=O

2nd incomplete zakum sim

Made by cris

Attacks:
Z - SavageBlow
X - Boomerang Step
C - Meso Explosion
V - Assaulter
Skills:
A - Haste
S - Meso Guard

Moving:
Space = Jump
Arrows = Move

ETC:
Up - Summon Zakum(Has to be in Altar)
Q- Drop Mesos(Meso Explosion)

Friday, June 13, 2008

Wednesday, June 11, 2008

[100] Shop is completely done :D

You can buy barbarian/sorcerer elixir.
You start off with 2 million mesos.
Now I need to design the quick slot and then I can start working on character skills.

To do[Chronological Order]:
Character Skills
Character Attacks
Papulatus Die
Papulatus 2nd body

Tuesday, June 10, 2008

99th post lawls

To answer a comment(Yes, I'm too lazy to click on comment)
This game has improved physics so it shouldn't be laggy!

I added NPC speech function. It types it out like the first game. :D
And a new feature:
It goes to the next one only after a second when it finishes typing. ^^

Monday, June 9, 2008

Quick Slot

Quick slot has been added. You can close/open it :D
I am going to add the npc next(and jokes, etc) then the pot shop.

Sunday, June 8, 2008

Status Bar

Updates:
Status Bar is pretty much complete.
Character can get hurt now.
Bar bugs fixed
Character blinks when hit
Character gets knocked off of rope when hit
Character can get stunned :D

Saturday, June 7, 2008

Character update

Character can get hurt now.
There is a bug with the bars but imma fix that soon.
BTW File size so far:
3057 KB(3 MB)

Bars work now :D

The hp/mp bars work now. They also twean to their position.

Friday, June 6, 2008

Attack 3 added!

Phew, this one took longer than the others because I wanted to make the effect look good. So now lightnings have been added. And please everyone, tell your friends about this blog so they can come and visit. Comments make me happy >=d

Papulatus Again...

Updated:
1 hp/mp attacks shows up
Ice attack shows up
Basic attacking system set up

To do:
Make lightning appear
Make bomb appear

My fingers are sore

I have worked 2 hours straight right now just for y'all!
Update:
All of papulatus's attacks have been added
All of papulatus's skills have been added

Next step:
Make the attacks appear over the map(lightning, bomb, etc.)
Make them hurt the character

Thursday, June 5, 2008

Papulatus Update

Papulatus can face you now wherever you are.
He follows you are every once in a while.
He goes at random places every once in a while.

Wednesday, June 4, 2008

Rope is done

And with that, concludes the character phsyics and the map.
Now comes the fun part of creating Papulatus. :o

Big update

The map is done
Character changed to bowman
Platforms Done
Status Bar follows the character
Camera follows the character

I decided to revert back to this blog

This is due to my change of plans in making the remake of Papulatus with both bodies.
I decided to go back to this one so I can hear what y'all guys wanted to say

Tuesday, June 3, 2008

Monday, June 2, 2008

Huge update!

The cave in the snake is done!
The starter pokemons have been added:
Dialga
Palkia
Arceus
You can choose to capture them, and it goes to the battle system to capture them. :D

Sunday, June 1, 2008

Almost to the cutscenes! :D

I have all the houses and the labratory done. I just need to create one more map(where you get your beginner pokemon) and then I can start the cutscenes and get back onto the story line.

I also need to decide the starter pokemon.

Saturday, May 31, 2008

[Update] Maps!

Total there are 6 maps... You can examine objects too. And the labratory is done. I only have 1 more house to do, before I start on the cutscene.
And I removed the demo, because I decided that if everything in my game was viewable b4 the game was released, then it wouldn't be that anticipated.

Friday, May 30, 2008

Nevermind

This blog will remain my blog lol.
New update:
Demo removed
2 houses added!
Doors work now
Remade main map

Wednesday, May 28, 2008

New Blog!

It's on my own site!
http://www.drkgodz.squadcoding.com/dBlog/Blog.swf

Tuesday, May 27, 2008

Updates

I am working out more and more of the basic system. I can now create portals where I want! :D And I can trigger a cut scene if you walk somewhere specific.
I have 2 maps done so far. I am going to create all the other small maps and then, I am going to work on the big ones(with the cutscene).

All in all, don't expect this game to come out soon. I am making a remarkable progression, but still, except it to be out later on. I have learned my lesson in setting due dates. It rushes me. >__>

Sunday, May 25, 2008

So far..

Pokemon Opal Demo

Working on a new game!

This time, it's...pokemon lool. I figured that alot of people would play pokemon, so it would get a better rating and appeal to a wider audience.

Saturday, May 10, 2008

June~

At the beginning of June is when I will decide if I will continue making MS simulators or not. It all depends on mochi ads.

Tuesday, May 6, 2008

Servers lool

I found a server that I can work with in flash! :O
Now don't just start ahead saying that oh boy I could make a custom private server! That is true, I could, but I need to get familiar with it. If I WERE to make an multiplayer Maple simulator, I would need a server hoster - someone who knows how to port forward and what not. If these requirements were to come true, then I would consider making a PvP maple sim. :/

Monday, April 14, 2008

Sorry for the lack of updates

I have been thinking of other games I could make, that could appeal to a wider audience. So this is a time where I try out new things. I will finish the Papulatus Sim eventually, but not atm.

Wednesday, April 9, 2008

Char movement

Char movement is code 50%.
To do:
Code-
Rope
Jumping

Tuesday, April 8, 2008

Char is created!

The character has been created! >:D

Monday, April 7, 2008

Map is done!

The papulatus map is done =3
It is going to be exactly like the actual one.

Next simulator is decided!

I never take a rest lulz.
I decided imma remake the papulatus simulator, except this time, it'll have everything complete(Both bodies, how to summon, etc).

WOOHOOH! DAILY 2ND PLACE!!

This is awesome! I am so happy! I didn't think this would get front page!! Hahaha! This is motivation to continue to make these simulators!

Sunday, April 6, 2008

RELEASED!

http://www.newgrounds.com/portal/view/433824

Trainer mode indicator

It says if you have it unlocked or not.
I am sending the latest game version to Cris right now. If he tests it and everything is good, then I am going to finish the mochi ads and upload it to newgrounds as fast as possible!

Cris found minor bugs

I fixed 'em.
I am adding a difficulty bar.
From a scale of 1-10, you can choose how hard you want it to be.

Saturday, April 5, 2008

Finalization

Everything is ready for final release.
I am going to let Cris bug test it one last time tomorrow if he comes online, and then release it.

Minor Bugs

Bugs fixed:
-Boss keeps on attacking after you revive
-Typo in Talk with Drkgodz
-Fixed speed of of credits
-NPC kept on attacking when you died

Keep on clicking to support me! Y'all are so close to how much money I need before they send it to me. :o

Release date is tomorrow!

Woohoo!

Wednesday, April 2, 2008

Sounds are in!

All of the sounds are in:
-Skills
-Attacks
-Boss Attacks
-Boss Die
-Boss spawn

EDIT:
I added a protection for lagg. If your fps gets below 20, damage stops showing for the npc's, because hurricane causes lagg

Tuesday, April 1, 2008

BackGround Music

The BGM is being worked on atm. I am creating it by myself this time.
The MP3 of the music will be released along with the sprites after my game is released.

Sunday, March 30, 2008

Game-99% done

You can die+revive!
Built in Trainer is done
menu is 40% done

To do list:
Create Credits
Create Talk with Drkgodz section
Release!

Tuesday, March 25, 2008

Saving Feature

If you unlock the trainer, it'll stay unlocked because of a new saving feature.

Update

Menu is being worked on:
So far:
Really cool looking play button
A cool background for menu
Minor CPU bug fixed

Working on:
Character dieing ;P

To do:
Add saved status

Saturday, March 22, 2008

Trainer Update

Godmode
Vac The Boss
Instant Drop
Item Vac
Lagg Hack
Mouse Vac
Item Vac v2
Infinite Mana
Fast Pickup
Fast Drop
Infinite Health
Infinite HP Pots
Infinite MP Pots
Infinite Mesos
Increase Speed
Increase Jump Height
Infinite Flash Jump
No Kickback
Recieve 1 Damage

These are all the hacks in the Built in Trainer

Hacks

I have added these so far:
Godmode
Vac The Boss
Instant Drop
Item Vac

Any suggestions?

Friday, March 21, 2008

Tutorial is done :)

The tutorial goes over pretty much everything!

To do list:
Enable potting
Enable Character Dieing
Create super secret unlockable Hacks Trainer!

Shop is done!

The shop is done!

I have 2 items:
Sorcerer Elixir
Barbarian Elixir

And to add to the difficulty, you will not have godmode when you are in the shop! >=]

Huge update!!!!!!!!!!!!!!!!!!!!!!

The tutorial is so awesome! Even non maplestory players will like it :D
The tutorial teaches you how to attack and etc, then you lose health, and you learn about potions. The shop is being works on right now.

Shop:
Background Done
Buy Screen Background Done
NPC & Char in the background
Items Chosen:
Barbarian Elixir
Sorcerer Elixir
I might add a scroll like in papulatus!

Thursday, March 20, 2008

NPC Updates

The NPC says 41 things. I might add more later if I'm bored.
I am going to work on the Shop now.

Wednesday, March 19, 2008

Tutorials almost done!

A kinda big update:
-Tutorial teaches how to use attacks/skills/about mesos
-Bodyguard A is done
-NPC talking system has been set!

NPC is the witch in the middle Orbis Tower. :P

Update+More Info

The boss WILL be able to get kbed.

Update:
Bodyguard A added
Tutorial is being added

Update+Info

Updates:
NPC has Hurricane attack now :D
NPC walks around when the boss is too near(robotlike)

Info:
This game is going to be online on Newgrounds.
This game also might be in other places.

Tuesday, March 18, 2008

Working on Bowman NPC

He has one attack so far: Strafe.

I am going to decide the other attack right now.

HUUUGE UPDATE!!!

The boss HP Bar has been updated! And their is a custom grandpa icon for it :D
The first CPU is also done!

I am only going to add one more CPU(Bowman) and then imma work on bonus *SUPER WINK*

The main character is done!!

The main character is completely done :)
I have started on CPU #1 who is a mage.

So far:
Follows boss
Attacks when boss is in range
Has one attack

Monday, March 17, 2008

Update!

Current Attacks:
Savage Blow
Assaulter
Meso Explosion
Boomerang Step

Current Skills:
Meso Guard
Haste
Pickpocket

To Do:
Add CPU's

Big Update~!

Photobucket

Updates:
Assaulter
Meso Guard
Pickpocket
Grandpa's Health goes down

Sunday, March 16, 2008

Assaulter hax

Assaulter hax

Kinda small update

I created a function that allows me to add new attacks very easily(script wise).

Current attacks:
Savage Blow

Any recommandations you want?
(This character is going to have Both Chief Bandit AND Hermit attacks)

Preview:
Preview

Grandpa Updates~

The Map is completely replicated!
The character can walk around and jump
Haste skill added
Grandpa UI Finished completely
Grandpa Sprites are in the game

All of that in one day! Phew

Saturday, March 15, 2008

Next Game is Decided!!

Imma do Grandpa Boss(Also knows as Big Boss, The Boss)!

Junior Balrog Sprites

Junior Balrog Sprites Download
This has almost all of the sprites used in this game.
It also includes the character stats/banned story code.
Enjoy~

Friday, March 14, 2008

Junior Balrog SE

Download
It's out.

Arcade Version is almost done

Changes:
Increased speed
Increased jump height
Increased damage by 1.5
You can make quick slot go up and down

Sunday, March 9, 2008

Resting time

For all of you assholes who are saying make another one ploxxxzzzzzzzzzzzzzzzzzzzz, go to hell. You should be happy with this game. It takes a while to make a good qaulity games! It's not just 'snap fingers', game! This is the period of time, where I experiment with different types of games, make code optimization, etc.

Monday, March 3, 2008

New game!

It's not a simulator this time though. This is going to be an arcade game like Blasterball or Arkanoid! I have completed power ups, platform, bouncing, 90% of game engine. :)

Sunday, March 2, 2008

RELEASED!!

http://www.newgrounds.com/portal/view/428173
Check it out ;D

Wednesday, February 27, 2008

Emailed

I sent the email to CMG. Waiting for reply.

Finality

Cris AND me have tested this game thoroughly, and it is thus bug free.
Due to the popular demand of this game, the hacking detection has been disabled though, because of bugs. This is due to me wanting an earlier release. I am going to contact CMG(CrazyMonkeyGames) now and see what they offer me.

Monday, February 25, 2008

I am done!

I have just completed the Talk with Drkgodz section and the tutorial. I am going to take 1 or 2 days to go over the game to make sure there are obsolutely no bugs. The tutorial covers:
How to Move
How to Jump
Where to buy Potions
A brief description of each skills
A brief description of each potion
The Default keys of all the skills.
The Defualt keys of all potions.

Sunday, February 24, 2008

Very VERY Close

I have just finished the credits. (It is cooler this time :D)
I just need to add an in game tutorial, finish the Chat with Drkgodz section, and then the game is done!

Saturday, February 23, 2008

Big Update ! :D

The Custom Controls function are done, and support:
White Potion
Sorcerer Elixir
Speed Pill
Slow
Meditation
Magic Guard
Magic Claw
Energy Bolt
Fire Arrow
Magic Composition

The mouse is also done now!

Friday, February 22, 2008

Cris

My beta tester came online these past few days. He has tested alot, and I have fixed many bugs. My hack detection is better than ever, and it is bug free. I am going to add the finalization of Custom Controls tomorrow, and the mouse.

Thursday, February 21, 2008

Menu

Menu Updates!
Credits are kinda done.
I am working on a change(custom) control function.

Wednesday, February 20, 2008

The Logo is done!

Yep, I created a perfect logo. Now I am going to work on the menu. After the menu, I am going to do one final run through of the game for bugs, add some last second things, and then imma contact CrazyMonkeyGames for sponsorship information. After that, it's pretty much up to CMG how long it's gonna take to be released.

Hacking Protection Updates

I have added around 10 protections. One includes disabling any flash from being loaded onto the layer above the current swf. =/

Tuesday, February 19, 2008

Going to sleep

I am too tired to work on the logo. I can't think of ideas. g'night.

Getting Close!

-Add More jokes

-Add custom controls
-Add Arcade mode for downloadable version

-Change Mouse

-Create a logo
-Add hacker protection
-Get Sponsor

Only a few more left. :)

Changing mouse is easy, so is adding more jokes. Right now I am working on a logo. Peace~

Update(More on the To Do List)

-Add Menu
-Add More jokes
-Add Sounds(Pills/Pots)

-Make Balrog follow when aggrivated
-Add custom controls
-Add Arcade mode for downloadable version

-Change Mouse
-Create a logo
-Add hacker protection
-Get Sponsor

Lool. I fixed stuff, but then I added more stuff.... T-T
Well, hopefully I finish this by tomorrow.
By the way, I need jokes for my NPC to say.
He is Shane(The gray haired guy who wears a blue police officer-like uniform)

To Do List

-Change Mouse
-Get Sponsor
-Enable Potting
-Add custom controls
-Add Arcade mode for downloadable version
-Add revive function
-Make character be on the ground before attacking
-Make bar blink when health is too low
-Make Balrog follow when aggrivated

Sunday, February 17, 2008

Attacks :)

A huge update!

A bunch of attacks:
Slow
Meditation
Magic Guard
Energy Bolt
Fire Arrow

I am close to releasing! Maybe in 3-4 days. I need to find a sponsor after I finish.

Healing!

In this simulator, if you stand still for 10 seconds, you heal 10 hp, just like in maple!

Updates:
Magic Bolt
Jr Balrog can die!

Sounds!

Another update! And this time, their is sound!

Updates:
All of Jr Rog attack Sounds
Magic Claw Sound
Magic Guard Sound
You can die!
Die Sound

Coming up:
Jr Rog dieing
More skills, attacks

Saturday, February 16, 2008

Jr Balrog Update~!

I got alot done!!!!!!!

Completed:
HP Bar
MP Bar
Balrog HP Bar
Bars tween to place
Magic Guard
Magic Claw
Status Bar always is on top

To Do:
More Passive Skills
More Attacks
Character able to Die
Jr Balrog Able to Die

Zakum

Bad news! I cannot finish Zakum. A virus totally deleted my hard drive and operating system! But my beta tester had the latest version with him. So here it is:
Link

Skills!

I have added a new function which lets me add passive skills(the ones that create an icon on the top right) very easily! So expect to see alot of those. ^^

Jr. Balrog Updates!

Updates:
You blink when hurt
You get knocked back

Coming Up:
'Breathing' when hurt

The blog is back!

I am back with my blog. :)

Some Jr. Rog updates:
All attacks hurt
Range check for attacks
Character Damage
Monster Damage

Coming up:
Character being able to attack

I need some help from the community!
How much HP/MP would a 7X mage have?